Essays · Emotion, Value and Motivation

Play Expands Possible Action

Play loosens the grip of the immediately necessary. By allowing actions to be explored without requiring an immediate practical result, it can reveal possibilities that rigid pursuit would never produce.

By Yona Ole Lobulu ·

Essay12 min readD7.23

Topic
Emotion, Value and Motivation
Read first
2 pieces should be read before this one
Reading time
About 12 minutes of reading
Difficulty
Late reading: this page sits at the far end of the Library, after many other pieces

When a situation demands an immediate correct result and makes mistakes costly, people often favour actions they can already justify. They use the familiar tool, repeat the proven movement, follow the established sequence or apply the strategy that worked before.

That can improve immediate efficiency. Under some conditions, it can also reduce the exploration of alternatives.

An unusual approach may waste time, attract criticism or make the person appear incompetent. Even when other possibilities exist, the safest response may be to repeat what is already known.

Play can change this relationship to action.

It does not necessarily remove goals, rules or consequences. It can, however, create a context in which actions are allowed to vary before their final usefulness has been established. A movement can be exaggerated, an object can be used differently, a role can be tried provisionally or a rule can be altered to see what happens.

The value of play is therefore not limited to enjoyment. Play can expand the range of actions a person can perceive, test and develop.

Play is not one kind of activity

There is no single definition that covers everything described as play.

A child inventing a new use for a cardboard box, two adults improvising music, a team changing the rules of a training exercise and a person experimenting with different ways to solve a puzzle may all be playing. Yet these activities differ in their goals, structures, physical demands and social meanings.

Play is not simply leisure. Leisure can be passive, routine or tightly organised. Nor is play identical to entertainment. Someone can consume entertainment without exploring or varying any action.

Structure does not exclude play. Games may contain precise rules. Improvisation relies on learned constraints. Physical play can require considerable skill and coordination. Play may be engaging without being continuously enjoyable; effort, frustration and uncertainty can remain part of it.

Rather than identifying play with one specific activity, it is more useful to notice a recurring function. Across different forms, play often allows actions, meanings or rules to be varied with less commitment to an immediate external result. What is attempted can remain provisional. The person may be able to ask, implicitly or explicitly, What else could happen here?

This is not a complete test for deciding whether an activity counts as play. It identifies one feature that matters for possible action.

Playfulness is related but distinct. It is a tendency to frame or approach situations in a playful way, not a fixed type of person and not the same thing as participating in a particular play activity.

This account builds on the treatment of play and exploratory flexibility established in D7.21. Here, the question is narrower: what can play do to the range of actions that become available?

The action space is relational

Every situation contains a range of possible actions, but no person encounters all of them.

A staircase affords climbing to someone who can climb it. A heavy object affords lifting only relative to sufficient strength, technique and support. A musical instrument offers different possibilities to a beginner and an experienced musician. The object may be the same, but the available actions are not.

Researchers sometimes call these possibilities affordances: what an environment allows someone to do, given its features and their capacities.

Those capacities are not only physical. Habits influence what a person notices. Expectations shape what seems sensible. Previous outcomes change what feels safe. A meeting may formally permit disagreement while status differences make speaking openly far more costly for some participants than for others.

Time, money, energy, social permission and access all affect which possibilities can realistically be pursued.

Development changes this relationship as well. As explored in D4.1 — Development Changes the Meaning of Change, capacities, roles, expectations and available forms of support change across the lifespan. An action that is meaningful at one developmental stage may be irrelevant, unavailable or differently interpreted at another.

Possible action is therefore neither located entirely inside the person nor entirely in the environment. It arises through their relationship.

An action can be physically possible but unnoticed. It can be noticed but not executable with current skill. It can be executable but socially costly. It can be tested in a protected setting yet remain unavailable under ordinary conditions.

Play matters because it can temporarily change this relationship. It may make previously ignored actions easier to notice and uncertain actions easier to test.

Play changes what can be tried

When every attempt must produce an immediate result, familiar actions gain an advantage. They are easier to explain, and their consequences are more predictable.

Play can reduce the dominance of this demand. It may create a provisional interval in which the person does not yet need to know whether an action is useful.

A child can turn a block into a telephone, a vehicle or part of a building. A musician can alter a rhythm without claiming that the variation belongs in the final performance. An athlete can exaggerate a movement during practice to discover what it changes. A group can modify the rules of a game and observe how different strategies emerge.

In each case, variation occurs before final selection.

The mechanism is not always the same. Depending on the setting, play may reduce the actual consequences of an attempt, change how those consequences are interpreted or simply postpone the demand to justify the action's usefulness.

A simulation can make a dangerous error physically safer. An improvisation may leave the practical consequences unchanged while reducing the expectation that every attempt must succeed. A playful frame may make an awkward idea easier to voice, even though social evaluation has not disappeared.

The label play guarantees none of these conditions. An exercise can be called playful while every mistake is still judged. A competitive game may carry substantial social consequences. An activity that feels safe to one participant may be threatening or inaccessible to another.

Play expands possible action only when experimentation is genuinely permitted—not merely when the activity is described as fun.

Some possibilities appear only through action

Planning can compare options that are already represented. It cannot always reveal possibilities that have never been encountered.

Some information becomes available only through interaction.

A person manipulating an unfamiliar object may discover a function they could not identify by looking at it. Someone trying a new movement may feel a source of balance that verbal instruction could not communicate. An improvised conversation may reveal a response that could not be predicted in advance.

Research with preschool children illustrates this context-sensitive mechanism. In one set of experiments, children who were shown a specific function of a novel toy by an adult concentrated mainly on that demonstrated function. Children in other conditions explored more broadly and discovered more of the toy's possibilities.

The experiment does not establish that instruction generally narrows adult thought or behaviour. It shows that the way information is presented can influence what young children investigate.

Later research complicates any simple opposition between teaching and exploration. Guidance that presents one use as complete may shape behaviour differently from guidance that helps someone investigate. Instruction can transmit relevant structure efficiently, while unguided exploration may fail to discover it.

Exploration and guidance can therefore complement one another.

The broader point is that the structure of a situation changes what people investigate. When one action is treated as the complete or exclusively relevant use, other possibilities may receive less attention. When variation remains open, interaction can generate information that no one had specified in advance.

Exploration is not random behaviour. It can involve testing, comparison and response to feedback. Nor is greater exploration always preferable. Continued variation becomes inefficient when a situation requires reliable execution.

But without some exploration, the action space may remain limited to what has already been demonstrated, rewarded or imagined.

Play makes rehearsal provisional

Play can also expand action by allowing rehearsal without full commitment.

Someone can enact a role without permanently adopting it. A strategy can be tested without being declared correct. A movement can be attempted before it is ready for performance. Familiar elements can be recombined without requiring the combination to survive.

This provisional quality is especially visible in pretend play, but it is not limited to childhood. Adults also use activities that can contain playful features—such as improvisation, games, simulation and exploratory practice—to test how actions might unfold.

Rehearsal can reveal more than whether an action succeeds. It may show what skills are required, where coordination breaks down, how another person responds or whether the action remains attractive after it becomes concrete.

Trying something once does not establish mastery. An action available in a playful setting may disappear under pressure. Enacting a role does not make it part of someone's identity. Imagining a possibility does not create the capacity to carry it out.

Play can move an action from unrepresented to imaginable, or from imaginable to testable. Making it dependable requires more.

More possibilities do not guarantee better learning

Play is often presented as inherently good for learning and creativity. The evidence supports a narrower conclusion.

Studies of guided play with children suggest that designed playful activities can support some outcomes, including particular mathematical skills and aspects of cognitive flexibility. The advantages do not appear uniformly across every domain.

These findings concern structured educational conditions. They should not be transferred to every form of spontaneous play.

The activity's design matters. So do the available information, the guidance provided and the outcome being measured. Play is not a general learning ingredient that improves whatever it touches.

A more defensible claim is that some forms of play can generate variation, engagement and opportunities for feedback. These provide candidate actions from which learning may occur. Selection, repetition and correction determine what is retained.

The same boundary applies to creativity.

Pretend and flexible play involve processes that overlap with divergent thinking: producing alternatives, changing perspectives and recombining familiar elements. Divergent-thinking tasks measure the production of multiple or unusual responses under test conditions. They do not capture the full process or achievement of creativity.

A small longitudinal literature links qualities of childhood pretend play with later divergent-thinking performance, while some short-term experiments report benefits from flexible play. Evidence that these findings generalise to adult creative work is weaker and often correlational.

Novelty alone is not creativity. A creative outcome must also become appropriate, meaningful or effective within a context. Evidence that play reliably causes lasting creative achievement remains limited.

Play may provide unusual variation from which a creative possibility emerges. Evaluation and sustained work determine whether that possibility develops into something valuable.

Exploration and disciplined repetition are not opposites. Play may reveal an action worth developing. Practice may make that action reliable.

Action can feed back into motivation

People often assume that motivation must come first: someone becomes interested, values an outcome and then acts.

Exploratory action can generate information that thought alone could not provide.

A person may begin an activity playfully and discover that it is more interesting than expected. A difficult movement may become satisfying once some competence appears. A role that seemed attractive in imagination may feel empty when enacted. A task that appeared threatening may prove tolerable—or more demanding than anticipated.

The resulting feedback can change later interest, expected difficulty or willingness to continue, even when the update is not consciously articulated.

Play can therefore expand which actions are attempted, and those actions can subsequently change motivation. This relationship is developed further in D8.17 — Action Can Change Motivation.

The feedback is not necessarily positive. An experiment may reduce interest, expose a limitation or reveal an unacceptable cost. The important point is that action produces evidence from which motivation can change.

Not everyone is equally free to experiment

The ability to play depends on more than a playful attitude.

Exploration requires some combination of time, capacity, resources, safety and permission. A person who expects humiliation for an unusual suggestion faces a different action space from someone whose experimentation is encouraged. A mistake that is reversible for one person may threaten employment, status, health or belonging for another.

Disability and physical access shape which forms of play are possible. Fatigue and cognitive load can reduce the capacity to explore. Cultural expectations influence who is permitted to be playful, in which settings and at what age. Material scarcity can make apparently low-cost experimentation genuinely expensive.

Playful settings can also reproduce status differences, exclusion and aggression rather than suspending them.

Even within the same activity, participants may encounter different conditions. One child may experience physical play as exciting, another as threatening. One employee may interpret a workplace game as permission to experiment, another as compulsory performance under observation.

Play cannot be imposed simply by changing the label of an activity.

Any benefit depends partly on whether participants have meaningful choice, whether the environment can tolerate variation and whether unsuccessful attempts remain within acceptable consequences.

When those conditions are absent, restricted exploration is not necessarily a lack of imagination or playfulness. It may be an accurate response to the structure of the situation.

Expanded possibility is not completed change

Play can loosen a familiar response, expose an unnoticed affordance or allow an uncertain action to be rehearsed. It can create behavioural variation and reveal information that changes motivation.

None of this guarantees lasting change.

A possibility must still be selected. A skill may need repetition. An action discovered in one setting may need to transfer into another. Social and material conditions may need to support its continued use. Feedback may show that the new possibility is not useful after all.

Temporary flexibility is not a stable behavioural repertoire. A successful rehearsal is not reliable performance. Imagined action is not completed action.

For many forms of intentional development, an action must become perceptible or testable before it can be deliberately selected and strengthened. Play can contribute at this earlier point. By allowing actions, meanings and rules to vary before their final value is known, it can expand the space from which later action is selected.

Play does not guarantee a better move. Its contribution may be more basic: it can make another move perceptible, testable and available for development.

Sources and research record12 sources, with findings, strengths and limitations as entered

References

12 sources this piece rests on, as entered in the Library.

  1. The Double-Edged Sword of Pedagogy: Instruction Limits Spontaneous Exploration and Discovery

    Empirical article

    Read the source

  2. Pedagogy Does Not Necessarily Constrain Exploration: Investigating Preschoolers' Information Search During Instructed Exploration

    Empirical article

    Read the source

  3. Can Guidance During Play Enhance Children's Learning and Development in Educational Contexts? A Systematic Review and Meta-Analysis

    Meta-analysis

    Read the source

  4. Patterns and Representation in Play-Based Learning: A Systematic Meta-Synthesis of Empirical Studies in K-13+ Settings

    Systematic review

    Read the source

  5. Pretend Play: Longitudinal Prediction of Creativity and Affect in Fantasy in Children

    Longitudinal study

    Read the source

  6. Pretend Play: Antecedent of Adult Creativity

    Review

    Read the source

  7. Influence of Play on Creative Thinking

    Empirical article

    Read the source

  8. Pretend Play as a Creative Action: On the Exploratory and Evaluative Features of Children's Pretense

    Conceptual review

    Read the source

  9. Parent-Child Play and the Emergence of Externalizing and Internalizing Behavior Problems in Childhood: A Systematic Review

    Systematic review

    Read the source

  10. Non-Therapeutic Play to Overcome Negative Emotional Symptoms and Improve Emotional Intelligence in Children Aged 3-7: A Systematic Review

    Systematic review

    Read the source

  11. Testing Associations Between Language Use in Descriptions of Playfulness and Age, Gender, and Self-Reported Playfulness in German-Speaking Adults

    Empirical article

    Read the source

  12. Testing the Associations Between Adult Playfulness and Sensation Seeking

    Empirical article

    Read the source

Behind this page

The claims this essay makes, the evidence behind them, and the limits it accepts.

Evidence status

Strong but context-sensitive

Well supported in some settings, with effects that depend on conditions, procedures and populations.

Sources

  1. The Double-Edged Sword of Pedagogy: Instruction Limits Spontaneous Exploration and Discovery

    Empirical article

    Read the source

  2. Pedagogy Does Not Necessarily Constrain Exploration: Investigating Preschoolers' Information Search During Instructed Exploration

    Empirical article

    Read the source

  3. Can Guidance During Play Enhance Children's Learning and Development in Educational Contexts? A Systematic Review and Meta-Analysis

    Meta-analysis

    Read the source

  4. Patterns and Representation in Play-Based Learning: A Systematic Meta-Synthesis of Empirical Studies in K-13+ Settings

    Systematic review

    Read the source

  5. Pretend Play: Longitudinal Prediction of Creativity and Affect in Fantasy in Children

    Longitudinal study

    Read the source

  6. Pretend Play: Antecedent of Adult Creativity

    Review

    Read the source

  7. Influence of Play on Creative Thinking

    Empirical article

    Read the source

  8. Pretend Play as a Creative Action: On the Exploratory and Evaluative Features of Children's Pretense

    Conceptual review

    Read the source

  9. Parent-Child Play and the Emergence of Externalizing and Internalizing Behavior Problems in Childhood: A Systematic Review

    Systematic review

    Read the source

  10. Non-Therapeutic Play to Overcome Negative Emotional Symptoms and Improve Emotional Intelligence in Children Aged 3-7: A Systematic Review

    Systematic review

    Read the source

  11. Testing Associations Between Language Use in Descriptions of Playfulness and Age, Gender, and Self-Reported Playfulness in German-Speaking Adults

    Empirical article

    Read the source

  12. Testing the Associations Between Adult Playfulness and Sensation Seeking

    Empirical article

    Read the source

Where to go from here

Next published piece

Executive Functions

Executive functions name the coordination required when goals, rules or responses compete or change — a family of interacting processes, not one inner controller, and not scientific shorthand for willpower.

Continue through the Library →See where this sits in the graph →

Back to the Library →